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LEVEL POLL PREVIEW

Each option is a possible future Infinitum Exploration Mode level. Click on them to see the details, compare them, and choose the one you like the most. The option with the most votes will move forward into development.

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LEVEL 505: CELESTAL CAFE
A strange cafe-like level with glowing neon spaces, curved interiors, and rooms that do not feel like they should connect properly. This would be a completely new Exploration Level, built around unusual architecture, colorful lighting, and non-euclidean spaces that slowly change between stages.
28% 7 votes
LEVEL 150: THE INFINITE GARDEN
An endless indoor garden with flowers, grass, white pillars, open sky, and quiet circular spaces. This would be a completely new Exploration Level, with each stage changing the garden into a different version of itself while keeping the same dreamlike feeling.
44% 11 votes
LEVEL 37: POOLROOMS STAGE 2 REMAKE
A remake of the second Poolrooms stage, with improved layout, lighting, water, visuals, and progression. This option would let us rebuild the Poolrooms stage into a stronger Exploration Mode experience, with clearer stage variety and better places to search for Tarot Cards.
28% 7 votes
CREATE A FREE ACCOUNT OR LOGIN TO VOTE

Level 37: Poolrooms Stage 2 Remake

A remake of the second Poolrooms stage, with improved layout, lighting, water, visuals, and progression.

This option would let us rebuild the Poolrooms stage into a stronger Exploration Mode experience, with clearer stage variety and better places to search for Tarot Cards.

LOGIN OR CREATE A FREE ACCOUNT TO VOTE

Level 150: The Infinite Garden

An endless indoor garden with flowers, grass, white pillars, open sky, and quiet circular spaces.
This would be a completely new Exploration Level, with each stage changing the garden into a different version of itself while keeping the same dreamlike feeling.

LOGIN OR CREATE A FREE ACCOUNT TO VOTE

Level 505: Celestal Cafe

A strange cafe-like level with glowing neon spaces, curved interiors, and rooms that do not feel like they should connect properly.

This would be a completely new Exploration Level, built around unusual architecture, colorful lighting, and non-euclidean spaces that slowly change between stages.

LOGIN OR CREATE A FREE ACCOUNT TO VOTE

Welcome to the Wanderers Hub

15 MAY

Welcome, Wanderer.

This Hub is where we will keep you updated on the things happening around Infinitum and The Wanderers.
Here you will see new development polls, poll results, progress updates, reward news, supporter announcements, and important changes related to the platform. When a poll goes live, when a vote ends, when a chosen feature moves into development, or when something important is finished, this is where we will talk about it.
The goal is simple: we want The Wanderers Hub to feel active, transparent, and connected to the game’s development.
Infinitum is being built by a small team, four people to be exact, and every Wanderer helps us keep moving. Whether you joined for the votes, the rewards, the private updates, or simply because you believe in what we’re building, we’re genuinely glad to have you here.
Thank you for being part of The Wanderers.

– The Infinitum Team

MAIN MENU UPDATE - ENVIRONMENT

15 MAY

We updated the main menu environment and added a moving camera that travels through a mix of levels currently in development. This gives the menu a more dynamic look and lets it showcase different parts of Infinitum instead of staying in a single scene. As more levels are worked on, new ones will also be added to this main menu sequence.

CHARACTER SUIT UPDATE - MASK

15 MAY

We updated the mask 3D model, materials, and overall shape to give it a stronger look and better quality. We also made sure the new version fits properly with the current suit and character setup. This is part of a longer plan to gradually upgrade different parts of the suit until the whole set reaches the quality level we want.

CHARACTER SUIT UPDATE - GLOVES

15 MAY

We updated the gloves 3D model, materials and made sure the new version works properly with the current animations. This is part of a longer plan to gradually upgrade different parts of the suit until the whole set reaches the quality level we want.

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OVERVIEW

A significant part of Infinitum’s development happens long before anything becomes playable. A lot of time is spent planning, testing ideas, and exploring different directions for levels, entities, systems, and the story itself.
This section is meant to share part of that process. Here you’ll find concept art, sketches, early layouts, and experimental ideas that helped shape the game, including material that made it into the final experience and ideas that were ultimately left behind.
These materials exist to show how the game is built, how decisions are made, and how much iteration goes into creating the world of Infinitum.

OVERVIEW

Stage 2 moves the Poolrooms to the surface, opening the space and introducing constant sky lighting throughout the environment. While the layout remains artificial and unfamiliar, the presence of natural light changes how the space feels and how distance is perceived.
The environment is broader and more exposed, with reflections, open paths, and long sightlines replacing the enclosed corridors of Stage 1. The goal remains the same: explore, locate the tarot cards, and unlock the celestial door to continue.

OVERVIEW

Stage 1 takes place beneath the surface, in an enclosed section of the Poolrooms lit entirely by artificial light. The environment feels contained and isolated, with repeating corridors, shallow water, and no visible connection to the outside.
Navigation is quiet and methodical. With no natural light and few landmarks, progress depends on careful observation and memory while searching for the tarot cards needed to open the celestial door.

OVERVIEW

The Hound is an extremely aggressive entity found deep within cave levels and underground environments. It is highly territorial and reacts immediately to perceived prey, showing no hesitation once it begins a pursuit.
Encounters with The Hound are almost always lethal. It is designed to overwhelm through speed, endurance, and proximity rather than unpredictability.

Behavior

The Hound is highly athletic despite its frail appearance. Its lightweight body allows it to leap long distances and navigate uneven terrain with ease. It prefers to chase rather than ambush, often sustaining pursuit until its target is exhausted or trapped.
During an encounter, The Hound uses its tail to impale and restrain prey. Once immobilized, it lifts the victim above its head before delivering a fatal bite. Escape is not possible once this sequence begins.
While typically encountered alone, Hounds have been observed sharing prey with others of their kind, suggesting a loose social structure rather than strict isolation.

Notes

The Hound is used sparingly and intentionally. Its role is to establish danger, enforce movement, and punish hesitation in confined environments.

As with all Alpha content, visuals, behavior, and encounter design may change as development continues.

Physical Description

The Hound moves primarily on all four limbs, alternating between a low crawl and a fast, galloping motion. Its body is thin and underdeveloped, appearing to be little more than skin stretched over bone, with minimal muscle or fat.

Its skin is completely hairless and heavily scarred, marked by deep scratches that reflect the harsh conditions of the environments it inhabits. The chest and back expand dramatically while breathing, indicating unusually large lungs that allow it to maintain pursuit for extended periods.

Instead of eyes, The Hound has enlarged nostrils positioned on the upper part of its head. It relies entirely on scent to locate prey, often detecting targets from long distances. A long, snake-like tongue protrudes from its mouth, surrounded by hundreds of narrow, razor-sharp teeth capable of tearing through flesh with ease.

The tail is long and reinforced with exposed bone, ending in three sharp claws. These claws are used to penetrate walls and victims alike, forming the basis of the entity’s lethal encounters.

Sensitivities and Limits

The Hound is highly resistant to fire, chemicals, and toxins, though exposure to intense light or flame can slow it down by damaging its exposed skin. Strong odors disrupt its ability to track prey and may interfere with pursuit if used correctly.

OVERVIEW

The Chase begins immediately after the cart fall. Chris wakes up injured and disoriented in a narrow tunnel system deep within the cave.
Whatever forced him off course before is still there, and it’s closing in. With no clear path and no time to recover, Chris has no choice but to run.

GAMEPLAY FOCUS

The Chase is a high-pressure, forward-driven sequence built around constant movement. Gameplay centers on sprinting, timed interactions, environmental destruction, and quick decision-making while being chased.
Players must manage momentum, react quickly to obstacles, and complete simple interaction tasks without stopping. The sequence is designed to feel relentless, with very little downtime between moments.

NOTES

This level is linear and scripted. Its purpose is to escalate tension, introduce sustained pursuit, and reinforce the consequences of being caught.
Rather than exploration, The Chase focuses on urgency, loss of control, and pushing forward even when escape seems impossible.
As with all Alpha content, pacing, encounters, and presentation may change as development continues.

What happens

Chris moves through a network of tight tunnels while being pursued by hostile entities. As he escapes, he breaks through planks and unstable supports, causing debris to collapse behind him and temporarily block what’s following.
Forward progress is interrupted by obstacles that must be cleared, including forcing open paths and lockpicking a sealed door. Near the end of the sequence, Chris believes he has escaped after jumping a pit, only for one of the entities to follow. In the struggle that follows, he manages to drive it away using an oil lamp, but at a severe cost. Injured and bleeding, Chris pushes forward toward the Outpost, only to realize too late that safety is still out of reach.

Concept art and illustrated moments from the narrative sequence are shown below.

OVERVIEW

Chris was out searching for supplies when things went wrong. Cornered by hostile entities and unable to go back the way he came, he takes an unfamiliar slide as a last resort.
It drops him into a part of the cave he’s never seen before. Alone, disoriented, and cut off from the Outpost, his only goal is to find a way back alive.

GAMEPLAY FOCUS

The Cart Scene is built around interactable sequences rather than open exploration. Progression involves navigating forward, breaking planks to open paths, restoring basic equipment, and reaching the cart.
Once inside, gameplay shifts to a temperature-based skill check where keeping the lamp stable is critical. All actions are focused on movement, timing, and maintaining control under pressure.

NOTES

This level is linear and story-driven. Its purpose is to establish the tone of the game and place the player into a vulnerable situation rather than introduce the full exploration game loop.As part of the Alpha, pacing, encounters, and mechanics may change as development continues.

What happens

After the fall, Chris finds himself in an unknown section of the cave. To move forward, he needs to get his flashlight working, push through unstable paths and he ends up finding a transport cart that might take him closer to familiar territory.
The area is dark and unsafe. While traveling through it, Chris must keep the lamp’s temperature stable to avoid drawing attention. The ride doesn’t last long. The cart loses control and plunges into a pit, pushing him even deeper into the cave system.

Concept art and illustrated moments from the narrative sequence are shown below.

OVERVIEW

This narrative sequence introduces the origins of Infinitum and sets the foundation for the story. It takes place inside the Infinitum Bunker during the final years of the outside world, as global nuclear war forces humanity underground.

What Happens

The sequence covers the early development of the portal, the strain caused by limited resources, and the incident that results in Enos Finley’s disappearance. These events directly lead to the formation of the expedition teams and set the stage for the opening of Story Mode.

FORMAT & NOTES

This sequence is presented through illustrated scenes with voice narration, subtitles, and original music. It is not interactive and does not include combat or exploration gameplay. This content reflects an early version of the story. Visuals, pacing, and dialogue may change as development continues.

Story Focus

The sequence follows Enos Finley, a quantum engineer and founding member of Infinitum, whose research into energy conversion becomes the foundation of the portal technology. After Enos disappears during an early experiment, the focus shifts to his son, Izaak.
Growing up inside the bunker and surrounded by his father’s unfinished work, Izaak continues the research and ends up leading the effort to activate the portal and reach a new world beyond the bunker.

Concept art and illustrated moments from the narrative sequence are shown below.

Level -1 "Infinite Graveyard"

This level is currently inside the game and it is a pivotal level for our game as it has the graveyards with names of our supporters. Voting for this level means that you want it to be remade.

We have already planned that for this level we will remake all the assets and improve the current textures. Currently it looks somewhat lowpoly and we want to take it to the next level and make it into a gothic graveyard that incites psychological horror into all players.

This level could also recieve an entity but thats to be decided if this level gets chosen.

WANT THIS LEVEL ADDED NEXT? VOTE FOR IT TO BE DEVELOPED.

Level 19 "The Attic"

This level has not yet been added to the game so this would be a new addition. As the name suggests this level would consist of an Attic where players will have to move through confined spaces which are full of attic items such as old boxes, house items, antiques and even collectable items that players can gather inside their inventories.

We also planned an entity for this level that has complex mechanisms making this level quite hard to survive within but unless this level gets chosen, we won’t reveal the entity , how it looks or how it works as we want to keep it secret and exciting.

This level is quite aesthetically pleasing to the eye, there is a lot of environmental variety , giving you a lot to look at while also being scared and having to watch out for the entity.

WANT THIS LEVEL ADDED NEXT? VOTE FOR IT TO BE DEVELOPED.

Level 0 "The Lobby"

This is the most known level in the backrooms world, this is also a level that has already been added to Infinitum so voting for this would mean you want it to be remade.

We have planned that for this level, if we would remake it, we would add more of it’s wiki sublevels such as the “Red Rooms”, “The Pink Emptiness” and ” Level 0: Remodelled”. More variety and more sublevels would make Level 0 more complex and there would be more space for new Entities and Story moments.

Currently, this level dosen’t have a lot of variety, and by variety we mean that it dosent have a lot of different tiles. Because Infinitum’s “Infinite” aspect is realised through tile generation, each tile adds to the impression of Infinity; so the more tiles the better.

WANT THIS LEVEL ADDED NEXT? VOTE FOR IT TO BE DEVELOPED.

The Lost Guider One Time Payment

Shape the path and leave a hidden message behind
€34.60
View Cart

Product Description

Join as a Lost Guider and leave a deeper mark on Infinitum. This tier gives you access to monthly development polls with increased voting power, loyalty rewards, instant private playtest access, and a full game copy when Infinitum releases.
Your name will be engraved on a gravestone in Level -1: The Infinite Graveyard, and you can submit a hidden message note that becomes a collectible in-game at full release. You also receive the Lost Guider website tag, Morpho Coins, and access to your rewards through the Loyalty Rewards page.

Package Includes

Vote in Monthly Development Polls (Power 2)
Instant Playtest Access + Full Game on Release
Monthly Loyalty Rewards Page
Unique Wanderer Number
Lost Guider Website Tag + Discord Role
Profile Hazmat Suit Editor
Gravestone Name
Submit a hidden message note which will become a collectible In-game at full release
1100 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls (Power 2)
Instant Playtest Access + Full Game on Release (2)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Lost Guider Website Tag + Discord Role
Profile Hazmat Suit Editor
Gravestone Name
Submit hidden message notes which will become collectibles In-game at full release
2200 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls (Power 2)
Instant Playtest Access + Full Game on Release (4)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Lost Guider Website Tag + Discord Role
Profile Hazmat Suit Editor
Gravestone Name
Submit hidden message notes which will become collectibles In-game at full release
4400 Morpho Coins Every Month
!
IMPORTANT

After joining, claim your Instant Playtest Access Key from the Loyalty Rewards page. Solo includes 1 key, Duo includes 2 keys, and Squad includes 4 keys, so you can bring your crew into the private playtest. Claimed rewards stay connected to your account, including playtest access, tags, loyalty rewards, and your full game copy on release.

Wanderer: Forever Remembered One Time Payment

Leave your name carved into the Backrooms and be Forever Remembered
€16.40
View Cart

PRODUCT DESCRIPTION

Become a Forever Remembered Wanderer and leave a permanent mark inside Infinitum. This tier gives you access to monthly development polls, loyalty rewards, instant private playtest access, and a full game copy when Infinitum releases.
As part of this tier, your name will be engraved on a gravestone in Level -1: The Infinite Graveyard. You also receive the Forever Remembered website tag, Morpho Coins, and access to the same core Wanderer rewards through the Loyalty Rewards page.

Package Includes

Vote in Monthly Development Polls
Instant Playtest Access + Full Game on Release
Monthly Loyalty Rewards Page
Unique Wanderer Number
Forever Remembered Website Tag + Discord Role
Profile Hazmat Suit Editor
Name on Gravestone in Level -1
750 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls
Instant Playtest Access + Full Game on Release (2)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Forever Remembered Website Tag + Discord Role
Profile Hazmat Suit Editor
Name on Gravestone in Level -1
1500 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls
Instant Playtest Access + Full Game on Release (4)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Forever Remembered Website Tag + Discord Role
Profile Hazmat Suit Editor
Name on Gravestone in Level -1
3000 Morpho Coins Every Month
!
IMPORTANT

After joining, claim your Instant Playtest Access Key from the Loyalty Rewards page. Solo includes 1 key, Duo includes 2 keys, and Squad includes 4 keys, so you can bring your crew into the private playtest. Claimed rewards stay connected to your account, including playtest access, tags, loyalty rewards, and your full game copy on release.

WANDERER ONE TIME PAYMENT

Step into the Backrooms, Influence its future.
€7.20
View Cart

PRODUCT DESCRIPTION

Start your journey as a Wanderer and support the development of Infinitum. This tier gives you access to monthly development polls, loyalty rewards, instant private playtest access, and a full game copy when Infinitum releases.
Your support helps fund new levels, entities, systems, story content, and game features. After joining, you can claim your playtest access and rewards through the Loyalty Rewards page, then begin voting on what we build next.

Package Includes

Vote in Monthly Development Polls
Instant Playtest Access + Full Game on Release
Monthly Loyalty Rewards Page
Unique Wanderer Number
Website Tag + Discord Role
Profile Hazmat Suit Editor
300 Morpho Coins Every Month

Package Includes

Package Includes

!
IMPORTANT

After joining, claim your Instant Playtest Access Key from the Loyalty Rewards page. Solo includes 1 key, Duo includes 2 keys, and Squad includes 4 keys, so you can bring your crew into the private playtest. Claimed rewards stay connected to your account, including playtest access, tags, loyalty rewards, and your full game copy on release.

THE LOST GUIDER SUBSCRIPTION

Shape the path and leave a hidden message behind.
€34.60
View Cart

Product Description

Join as a Lost Guider and leave a deeper mark on Infinitum. This tier gives you access to monthly development polls with increased voting power, loyalty rewards, instant private playtest access, and a full game copy when Infinitum releases.
Your name will be engraved on a gravestone in Level -1: The Infinite Graveyard, and you can submit a hidden message note that becomes a collectible in-game at full release. You also receive the Lost Guider website tag, Morpho Coins, and access to your rewards through the Loyalty Rewards page.

 

Package Includes

Vote in Monthly Development Polls (Power +2)
Instant Playtest Access + Full Game on Release
Monthly Loyalty Rewards Page
Unique Wanderer Number
Lost Guider Website Tag + Discord Role
Profile Hazmat Suit Editor
Gravestone Name
Submit a hidden message note which will become a collectible In-game at full release
1100 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls (Power +2)
Instant Playtest Access + Full Game on Release (2)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Lost Guider Website Tag + Discord Role
Profile Hazmat Suit Editor
Gravestone Name
Submit hidden message notes which will become collectibles In-game at full release
2200 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls (Power +2)
Instant Playtest Access + Full Game on Release (4)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Lost Guider Website Tag + Discord Role
Profile Hazmat Suit Editor
Gravestone Name
Submit hidden message notes which will become collectibles In-game at full release
4400 Morpho Coins Every Month
!
IMPORTANT

After joining, claim your Instant Playtest Access Key from the Loyalty Rewards page. Solo includes 1 key, Duo includes 2 keys, and Squad includes 4 keys, so you can bring your crew into the private playtest. Claimed rewards stay connected to your account, including playtest access, tags, loyalty rewards, and your full game copy on release.

WANDERER: FOREVER REMEMBERED SUBSCRIPTION

Leave your name carved into the Backrooms and be Forever Remembered
€16.40
View Cart

PRODUCT DESCRIPTION

Become a Forever Remembered Wanderer and leave a permanent mark inside Infinitum. This tier gives you access to monthly development polls, loyalty rewards, instant private playtest access, and a full game copy when Infinitum releases.
As part of this tier, your name will be engraved on a gravestone in Level -1: The Infinite Graveyard. You also receive the Forever Remembered website tag, Morpho Coins, and access to the same core Wanderer rewards through the Loyalty Rewards page.

Package Includes

Vote in Monthly Development Polls
Instant Playtest Access + Full Game on Release
Monthly Loyalty Rewards Page
Unique Wanderer Number
Forever Remembered Website Tag + Discord Role
Profile Hazmat Suit Editor
Name on Gravestone in Level -1
750 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls
Instant Playtest Access + Full Game on Release (2)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Forever Remembered Website Tag + Discord Role
Profile Hazmat Suit Editor
Name on Gravestone in Level -1
1500 Morpho Coins Every Month

Package Includes

Vote in Monthly Development Polls
Instant Playtest Access + Full Game on Release (4)
Monthly Loyalty Rewards Page
Unique Wanderer Number
Forever Remembered Website Tag + Discord Role
Profile Hazmat Suit Editor
Name on Gravestone in Level -1
3000 Morpho Coins Every Month
!
IMPORTANT

After joining, claim your Instant Playtest Access Key from the Loyalty Rewards page. Solo includes 1 key, Duo includes 2 keys, and Squad includes 4 keys, so you can bring your crew into the private playtest. Claimed rewards stay connected to your account, including playtest access, tags, loyalty rewards, and your full game copy on release.