LEVEL 150: THE INFINITE GARDEN | Exploration Mode Update
A new update is now available for the current playtest version of Infinitum! (ReAlpha 0.1.6)
This update introduces Level 150: The Infinite Garden, updated Wanderer suit models, a remade modular entity jumpscare system, quality-of-life improvements, and various bug fixes.
We are currently focused primarily on remaking the Outpost and reintroducing multiplayer, with crossplay being developed first between Steam and Epic Games and planned for consoles later on.
While that larger work continues, we wanted to release an update containing some of the other content and improvements we have been developing!
The centerpiece of this update is Level 150: The Infinite Garden:

Level 150: The Infinite Garden
“High above the clouds lies a garden where flowers grow between empty corridors, enclosed courtyards, and forgotten structures.”
The Infinite Garden is a new handcrafted Exploration Mode level focused on atmosphere and discovery. Depending on how thoroughly you choose to explore it, the level adds approximately 10–20 minutes of new playable content to the current playtest build. Unlike Infinitum’s main Story Mode levels, Exploration Mode offers smaller, self-contained environments that allow players to experience different parts of the Backrooms outside the main campaign.
Exploration Mode does not feature entities. The focus is entirely on exploring each environment, discovering its different areas, and experiencing its atmosphere.

To complete the level, players must locate three Tarot cards and place them at the Celestial Door before it can be opened. The Tarot cards required to complete The Infinite Garden are:
- The Empress
- Three of Cups
- Ace of Pentacles

Each of these cards was hand-drawn by our environmental artist, Sara. Even for smaller details like these, we prefer creating our artwork ourselves rather than relying on AI. We believe much of a game’s magic lives in the small details, and we want every part of Infinitum to feel intentionally made, because it is.
The First Wanderers Poll Winner
The Infinite Garden was the winning option in our first official Wanderers development poll. Our community voted on which Exploration Mode level we should add next, and Level 150 received the most support with a total of 122 votes. Following that result, the level moved into development and has now been added to the playable build.
This is the first time a level selected through The Wanderers Platform has gone from a community vote to a finished, playable environment inside Infinitum. It represents an important first step toward our goal of allowing the community to directly influence which levels, entities, systems, and other content we develop next.

Updated Character Suit Models
This update also introduces improvements to several parts of the Wanderer character suit.
The mask and gloves have received new 3D models with additional detail, improved shapes, and a visual style that better matches the direction of the rest of the suit.

The new mask features a larger visor, updated filters, improved proportions, and additional sci-fi details.

The gloves have also been replaced with a more detailed model featuring protective plating, improved materials, and integrated sci-fi elements that better match Infinitum’s aesthetic.
These changes are part of a wider character update that will continue as we improve the appearance and customization of the Infinitum Hazmat Suit.
Modular Entity Jumpscare System
We have remade the entity jumpscare system to make transitions much smoother and more cinematic.
When a jumpscare begins, both the entity and the player now smoothly move toward a modular jumpscare point instead of immediately snapping into position. Their positions continue blending for a configurable amount of time based on the needs of each individual jumpscare.
This fixes the positioning issues that could occur during previous jumpscares, makes the current sequences feel cleaner, and gives us a stronger foundation for every future entity jumpscare.
Oh, and The Hound can now break the planks when chasing you!
Quality-of-Life Improvements and Bug Fixes
Alongside the new level and visual changes, this update includes a collection of smaller improvements and fixes across the current playtest build.
These include general quality-of-life adjustments, visual corrections, gameplay fixes, camera-effect improvements, and more.
We will continue monitoring your feedback and addressing any issues reported following the update!
The Next Wanderers Poll Begins Tomorrow
The Infinite Garden was chosen in our first Wanderers Poll. Tomorrow, our community will once again be able to vote on the next content that moves forward into development.
Do you want to vote on the next Infinite Backrooms levels and other content we add to the game?
Join The Wanderers from €3.60/month to receive access to monthly development polls and the current playtest version of Infinitum. Your support helps fund our indie development, while giving you a direct voice in what we build next!
Level 150: The Infinite Garden is available now in the current playtest version of Infinitum!
Thank you for supporting our development!
— Sabito
























